Having different tools attached to different sides of the viewport.
Joining multiple folders to make one tabbed folder.
Leaving most used toolbars on.
Tools - Customise Keyboard
- Create new toolbar
- Name it appropriately
- Commands - All Commands
- Drag and drop onto new toolbar
Turn the Shortcut Keys in ScreenTips on
- Shows what the tool does and the keyboard shortcut.
Keyboard
- Create keyboard shortcuts for tools
Change console background colour to stand out or blend in.
Change Skins to CryLight or turn off Enable Skining.
Enable Source Control off
Enable backup on at set interval
Highlight Geometry on mouseover on
- In general you can change mouseover colour.
Adjust Gizmo size (Axis)
User Commands
- Turn music off/on, sound, debug information
Wednesday, 31 July 2013
CryEngine Folder Structure
All the plugins for Photoshop, 3Ds Max and Maya are in the Tools folder.
The pak files in the Game Folder is where the whole game is.
CryEngine Settings file path is straight to the main CryEngine Folder, for me: z3380029_v3_4_5.
Bin32 and Bin64, where all the execute files are, game files are and the editor is. Bin32 is for 32 bit operating systems and Bin64 is for 64 bit operating systems.
Code folder contains all the scripts, Editor folder contains all the editor icons. Engine folder contains the Engine related things.
The pak files in the Game Folder is where the whole game is.
CryEngine Settings file path is straight to the main CryEngine Folder, for me: z3380029_v3_4_5.
Bin32 and Bin64, where all the execute files are, game files are and the editor is. Bin32 is for 32 bit operating systems and Bin64 is for 64 bit operating systems.
Code folder contains all the scripts, Editor folder contains all the editor icons. Engine folder contains the Engine related things.
Tips and Tricks
1.
By Name, Hide filtered tool:
Isolate specific elements in the level and hide others you don't need. Only works for entities, brushes etc.
2.
Lock Selection: Can only work with the objects you have selected.
3.
Camera speed adjustment: Best speed for close work is 0.1 but you can adjust to suit.
4.
Terrain collision control (Next to camera speed tool): Whether the camera clashes with terrain or goes through the terrain. Only works with terrain.
5.
AI/Physics: Like in game mode by still in editor mode.
6.
Go To option: Copy the co-ordinates of your current position, move to do work somewhere else, use go to and paste co-ordinates back in to be relocated back to where you were before.
7.
Console: Turn off motion blur, sound, music etc as well as turn them on.
8.
Rollup Bar: All the modifications of the level; AI, Area, Entity, Solids, Brushed etc. Terrain; modify terrain, vegetation, layer painting etc. Hiding/Unhiding. Working with layers.
9.
Groups and Prefabs: Prefabs are instances, for example if you have 3 prefab copies and change one, all will change. Groups are opposite, each group is its own.
10.
View toolbar: View - Open View Pane - all of the tools are there for you to use. Easy to find.
11.
Select all tool: Choose to select all (be able to select anything in the level) or select types like brushes, decals etc.
12.
Snap to terrain and Snap to terrain and objects move tools: Snap to terrain, objects automatically snap to the terrain, and for the snap to terrain and objects, snaps to sit on the objects as well as the terrain.
By Name, Hide filtered tool:
Isolate specific elements in the level and hide others you don't need. Only works for entities, brushes etc.
2.
Lock Selection: Can only work with the objects you have selected.
3.
Camera speed adjustment: Best speed for close work is 0.1 but you can adjust to suit.
4.
Terrain collision control (Next to camera speed tool): Whether the camera clashes with terrain or goes through the terrain. Only works with terrain.
5.
AI/Physics: Like in game mode by still in editor mode.
6.
Go To option: Copy the co-ordinates of your current position, move to do work somewhere else, use go to and paste co-ordinates back in to be relocated back to where you were before.
7.
Console: Turn off motion blur, sound, music etc as well as turn them on.
8.
Rollup Bar: All the modifications of the level; AI, Area, Entity, Solids, Brushed etc. Terrain; modify terrain, vegetation, layer painting etc. Hiding/Unhiding. Working with layers.
9.
Groups and Prefabs: Prefabs are instances, for example if you have 3 prefab copies and change one, all will change. Groups are opposite, each group is its own.
10.
View toolbar: View - Open View Pane - all of the tools are there for you to use. Easy to find.
11.
Select all tool: Choose to select all (be able to select anything in the level) or select types like brushes, decals etc.
12.
Snap to terrain and Snap to terrain and objects move tools: Snap to terrain, objects automatically snap to the terrain, and for the snap to terrain and objects, snaps to sit on the objects as well as the terrain.
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